When you work on complex projects in After Effects, you often need to render your compositions into a final video format for playback or distribution. ![]() The render queue in Adobe After Effects is a panel that allows you to manage and prioritize the rendering of your compositions. Get ready to take your After Effects expertise to the next level as we unveil the secrets of mastering the render queue clearance process. I won't go over the specifics of what each one does for now as this was more so to just give you an idea of what we do when rendering out things.In this comprehensive guide, we will delve into the intricacies of clearing the render queue, empowering you with the knowledge to keep your projects organized and your creative flow uninterrupted. You can also tone down that target and max bitrate if you need smaller files. Target Bitrate: 16 (this depends on hd vs 4k etc, but we'll assume 1920×1080 for this).Make sure your height and width are the correct size.You might find that some websites do not accept it yetįlip everything around and you have the pros/cons for h.264. Since it's so new, it's not universally implemented yet.Newer standard that has more shelf life than h.264.H.265: This is a newer codec with better compression algorithm than H.264. There's two different codecs that I would recommend. This will all be done in Adobe Media Encoder. Creating Lower Quality VersionsĪlrighty, our master file is done so all that's left is to render out lower quality versions if need be. However, you should be able to upload this file to Vimeo and YouTube. Keep in mind that this is uncompressed, so it's going to be a hefty file and I doubt you'll be able to play it on your computer. We don't really need to touch anything under the render settings.įinal step: hit render. You shouldn't have to touch anything under color management. Set Output To to our naming conventions.Ĭlick on Format Options and set your video codec to Apple ProRes 4444.Output To, Output Module, and Render Settings. There's three main areas we want to pay attention to now. With such crazy big workflows in animation, it's important to make swift, surgical strikes wherever you can. Adding the additional step of bringing in AME inserts extra room for error in your renderings. General rule of thumb: always render your master file within AE instead of Media Encoder. Select what you want to render as your work area from within your main composition by scrubbing to the beginning and hitting B on the keyboard, followed by scrubbing to the end and hitting N. Lower quality version such has h264: PB_SprinkleMachine_H264v5 Rendering inside After Effects Test / wireframe: PB_SprinkleMachine_RTESTv5 ![]() Uncompressed render AKA the "master file": PB_SprinkleMachine_v5 Let's pretend the client is named Pixel Bakery, this is our fifth version, and the project is called Sprinkle Machine Every project has a unique folder where everything can live inside of it, and it's further broken down into sub folders like Renders, Assets, SFX, etc. The word "final" should never appear in your naming conventions.įirst and foremost, take a look at how we organize our files. Again, there's lots of solutions and everyone has a different take, but this is what Pixel Bakery does. It's very easy to let them slip away from you if you're not strict with yourself - especially when you have lots of things going on and tons of files like you do with motion design. We usually laugh at how stupid something like that is, but the truth is that we all fall victim to runaway naming conventions. We've all seen photos like the one above before. If you're rendering out a render test or a rough draft to send to a client, or let's say you blew a deadline, then it clearly doesn't make sense to pull out all the stops. Decisions have to be made with this and you have to decide what's best for you. More time = nicer render, less time = lower quality render. AKA, there's a balance between allowable time, available computing power, and the quality of the render. We have to remember that time is money and money is power and cash rules everything around us. All of my renders start with a parent version that's uncompressed and I move towards lower quality versions as needed. ![]() I know this tutorial is pretty long, but I wanted to be as in-depth as possible to cover all scenarios. It's important to keep in mind that there's a lot of different solutions for render workflows and every studio has a unique take on it, but this is what we do. I figured it might be of some use to the general public, so I decided making a post about it would be beneficial to all. Here's a quick guide written for my students on what Pixel Bakery uses for our render workflow.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |